Kyle Diederich is a 老澳门六合彩开奖记录 graduate who serves as an assistant professor of computer science. He concentrates on research that upholds the tenets of creating, connecting and communicating to learn (3Cs technology). His research integrates human-computer interaction and education, which supports social physical activities for young children through interactive technologies. An important aspect is ensuring the technology does not distract or impede the social and physical aspects of play.
Diederich emphasizes physical space combined with people and technology, which are blended together to enhance learning activities. His contributions are the design, development and evaluation of technologies that best support social, collaborative activities through interactive technologies for children under age five.
Flannery Hope Currin, Kyle Diederich, Kaitlyn Blasi, Allyson Dale Schmidt, Holly David, Kerry Peterman, and Juan Pablo Hourcade. 2021. Supporting Shy Preschool Children in Joining Social Play. In Interaction Design and Children, 396–407.
Flannery Hope Currin, Kyle Diederich, Kaitlyn Blasi, Kerry Peterman, and Juan Pablo Hourcade. 2020. Supporting Sociodramatic Play at the Individual Level. In CHI PLAY ’20: The Annual Symposium on Computer-Human Interaction in Play, Virtual Event, Canada, November 2-4, 2020 - Companion Volume / Extended Abstracts, 213–218. https://doi.org/10.1145/3383668.3419902
Luiza Superti Pantoja, Kyle Diederich, Liam Crawford, Megan Corbett, Samantha Klemm, Kerry Peterman, Flannery Hope Currin, and Juan Pablo Hourcade. 2020. Play-Based Design: Giving 3- to 4-Year-Old Children a Voice in the Design Process. In CHI ’20: CHI Conference on Human Factors in Computing Systems, Honolulu, HI, USA, April 25-30, 2020, 1–14. https://doi.org/10.1145/3313831.3376407
Kyle Diederich. 2019. The Development of Face-to-Face Collaboration Technology for Young Children. In Proceedings of the 18th ACM International Conference on Interaction Design and Children, IDC 2019, Boise, ID, USA, June 12-15, 2019, 732–735. https://doi.org/10.1145/3311927.3325350
Juan Pablo Hourcade, Kyle Diederich, and Luiza Superti Pantoja. 2019. Child Development and Interaction Design. In Proceedings of the 18th ACM International Conference on Interaction Design and Children, IDC 2019, Boise, ID, USA, June 12-15, 2019, 706–709. https://doi.org/10.1145/3311927.3325168
Luiza Superti Pantoja, Kyle Diederich, Liam Crawford, and Juan Pablo Hourcade. 2019. Voice Agents Supporting High-Quality Social Play. In Proceedings of the 18th ACM International Conference on Interaction Design and Children, IDC 2019, Boise, ID, USA, June 12-15, 2019, 314–325. https://doi.org/10.1145/3311927.3323151
Luiza Superti Pantoja, Kyle Diederich, Liam Crawford, and Juan Pablo Hourcade. 2019. Explorations of Voice User Interfaces for 3 to 4 Year Old Children. In Extended Abstracts of the 2019 CHI Conference on Human Factors in Computing Systems, CHI 2019, Glasgow, Scotland, UK, May 04-09, 2019. https://doi.org/10.1145/3290607.3312802
Juan Pablo Hourcade, Luiza Superti Pantoja, Kyle Diederich, and Liam Crawford. 2018. Samba schools as an inspiration for technologies for children under the age of five. International journal of child-computer interaction.
Juan Pablo Hourcade, Luiza Superti Pantoja, Kyle Diederich, Liam Crawford, and Glenda Revelle. 2017. The 3Cs for preschool children’s technology: create, connect, communicate. interactions 24, 4: 70–73.
Luiza Superti Pantoja, Juan Pablo Hourcade, Kyle Diederich, Liam Crawford, and Victoria Utter. 2017. Developing StoryCarnival: exploring computer-mediated activities for 3 to 4 year-old children. In Proceedings of the XVI Brazilian Symposium on Human Factors in Computing Systems, 57.